Textbook DRM failure
With Ubisoft's fantastically awful new DRM you must be online and logged in to their servers to play the games you buy. Not only was this DRM broken the very first day it was released, but now their authentication servers have failed so absolutely that no-one who legally bought their games can play them. 'At around 8am GMT, people began to complain in the Assassin's Creed 2 forum that they couldn't access the Ubisoft servers and were unable to play their games.' One can only hope that this utter failure will help to stem the tide of bad DRM.
It's almost as if Ubisoft has done this on purpose in order to promote piracy of their new game. Almost.
I would love to be in the meeting where the people who build these kind of DRM abominations manage to sell them through to publishers. I'm not sure if it's an internal team, or all their DRM security controls are built by a third-party, but whoever is selling publishers on this crap has to be seriously good at selling rubbish to senior executives. What kind of bullshit charts and graphs do they show to convince publishers that forcing their consumers, who've already paid for a product, to jump through hoops is a good idea?
How dumb do you have to be to fall for this kind of nonsense? You would think that someone in a senior position over at Ubisoft would, you know, go on the Internet once in a while. Ever single time someone comes out with a new DRM measure it's cracked within hours of release. If it's a popular game, it's often cracked and released before the game even hits shelves. Investing in DRM is like flushing hundreds of thousands of dollars down the toilet. There a grand total of ZERO use cases where DRM has effectively controlled media piracy.